1. Flashcard Maker Pro. $1.99
Normally, I would never suggest to buy an application for your phone. There is usually a similar one for free. However, Flashcard Maker Pro is amazing! It has so many cool features. You can use multiple decks at one time, track your speed with a timer, and you can use the text-to-speech feature! It also will translate words and sentences, so it helps you learn other languages. It's one of the best tools for studying that I use and it's so convenient because I always have my phone with me. Since I'm an English Ed. major I have tons of vocabulary to learn and this app always help me!
2. GeoQuiz. Free
This app I had never used before the class, but I really like it! I'm definitely not a geography whiz, so this app helped me out a lot! It's really fun to use. You can take virtual tours of certain places while learning facts about them. It will ask you questions on the places you've chosen and give you multiple choice answers. I like to learn about new places, so this app is fun for me, however, if you needed help with geography it's extremely informative!!
Thursday, May 3, 2012
Monday, April 30, 2012
Double Entry Journal # 13
describe how and why you decided your WebQuest topic. What makes your video on your Introduction page so interesting?
I chose reading and researching short stories because I've always loved literature. I think it's important to urge students to write to spark their creativity. I read all four of the short stories in my WebQuest in high school and I loved them, so I just hope other high school students can appreciate them! My video is a rap by Flovabulary that lists the elements of a short story! Since my project is aimed towards high school juniors, I didn't want to spend a lot of time on the elements of a story, which they should have already learned, and the video is a great refresher! Also, it's so fun to listen to, it really gets you excited for the assignment.
I chose reading and researching short stories because I've always loved literature. I think it's important to urge students to write to spark their creativity. I read all four of the short stories in my WebQuest in high school and I loved them, so I just hope other high school students can appreciate them! My video is a rap by Flovabulary that lists the elements of a short story! Since my project is aimed towards high school juniors, I didn't want to spend a lot of time on the elements of a story, which they should have already learned, and the video is a great refresher! Also, it's so fun to listen to, it really gets you excited for the assignment.
Monday, April 23, 2012
Best and Worst WebQuest.
- Which two of example WebQuests listed below are the best ones? Why?
I think Underground Railroad was the best WebQuest. It really incorporated some creative thinking. They had to really take on the role they were assigned and research it heavily. They even had to partake in a virtual Underground Railroad.
I also liked Grow Schools Green. It's a great concept and students really have to analyze several different schools of thought in order to compose one of their own. Also, I liked how hands on it was. - Which two are the worst? Why?
Ice Cream wasn't as good as it could have been. They did learn the process of making ice cream and some advertising points, however, I think it was more of just fun thing to do.
Where is my Hero is probably my other least favorite. It's very simple and I think it could have been more in-depth. Students really aren't taking too much information away from the project. - What do best and worst mean to you?
I think that best in this situation, means which projects students can go away from with more knowledge. Instead of just being able to recite off facts- which projects really helped the students learn and develop.
Worst in this situation means, the ones that are very basic. No chance for higher learning is possible or at least not very probable.
Sunday, April 15, 2012
Review Web 2.0 Tools
- Choose a tool that could be used in the classroom.
- Schoology
- Describe the tool.
- Schoology is a free web-based learning management system (LMS) built on a social network. Schoology leverages the familiarity of popular social media tools to improve communication and collaboration.
- What content area would you use the tool?
- I would use Schoology to introduce technology into the classroom. You can create online quizzes, which may be a fun activity for the whole class to do, and you can participate in online discussions. You can also create an entire class online and have a virtual session.
- Briefly describe a lesson in which you would implement the tool.
- I would create an online course and have everyone participate in the online course as if it were separate from the actual class. I think it would be fun to have students participate in a virtual course.
- What do you need to consider before using the tool in a classroom?
- Privacy settings would be my biggest worry. I couldn't find too much information on if what you post can be marked as private or not.
DEJ #11: Thinking Creatively
I completely agree with the fact that not everyone is cut out to be a teacher. Quality teaching is the transformation of content. Just because you are wonderful in a field of study, i.e. math, doesn't mean that you should teach it. Being able to teach someone something requires more than just being competent in that field. Also, the Plato quote really stood out to me. I hadn't really thought about it before, but it is so simple to just look up the information you need instead of memorizing it. I find myself doing it in certain areas of my own study. The challenge for a teacher would be to help the students remember the information they are teaching for the long term. Technology, I think, is both the cause and the solution in this case. On account of the information being so readily available via technology, students no longer have to memorize the information they are being taught. However, I think teachers can access technology and use it to their advantage to help students LEARN the material. Another good point that the video brought up is that technology is changing and expanding at such a rapid pace, it's hard to keep up. Teachers must keep up with the changing technology so that they can offer their students a broad education.
http://www.youtube.com/watch?v=fNoijjIrPT8
http://www.youtube.com/watch?v=fNoijjIrPT8
Wednesday, April 4, 2012
Tuesday, April 3, 2012
DEJ #10: Sowing the Seeds for a more Creative Society
"For many students, the Web is primarily a place for browsing, clicking, and chatting. With Scratch, students shift from media consumers to media producers, creating their own interactive stories, games, and animations—then sharing their creations on the Web"
- I think it's fantastic that there are free programs such as Scratch that allow students to actually create their own multimedia. In my experience in middle school and high school the computer lab was only ever used for browsing! We'd research for papers or projects and that's about it. It was boring and usually I wouldn't learn that much. However, if we were able to create a project on the computer instead of just researching, I feel I would have gotten a lot more from it. So far, I've had a lot of fun with Scratch! It's so fun to look at all the projects and games that others have created; inspirational, too!
Resnick, M. (2007). Sowing the Seeds for a more Creative Society. In http://web.media.mit.edu/~mres/papers/Learning-Leading-final.pdf. Retrieved April 3, 2012
Exert From an article at http://teaching.monster.com/benefits/articles/3210-5-fun-internet-activities-for-the-classroom .
If you want to spice up your lessons and get your students motivated, using the internet is a great way to get started. There are many free sites that offer fun and games for students that teachers can use as educational tools. Some applications focus on reading and science, while other offer tools that you can apply to just about any subject. Don’t be intimidated- try using technology in your classroom.
Tenkely, K. (n.d.). 5 Fun Internet Activities for the Classroom. In http://teaching.monster.com/benefits/articles/3210-5-fun-internet-activities-for-the-classroom. Retrieved April 3, 2012
- I think it's fantastic that there are free programs such as Scratch that allow students to actually create their own multimedia. In my experience in middle school and high school the computer lab was only ever used for browsing! We'd research for papers or projects and that's about it. It was boring and usually I wouldn't learn that much. However, if we were able to create a project on the computer instead of just researching, I feel I would have gotten a lot more from it. So far, I've had a lot of fun with Scratch! It's so fun to look at all the projects and games that others have created; inspirational, too!
Resnick, M. (2007). Sowing the Seeds for a more Creative Society. In http://web.media.mit.edu/~mres/papers/Learning-Leading-final.pdf. Retrieved April 3, 2012
Exert From an article at http://teaching.monster.com/benefits/articles/3210-5-fun-internet-activities-for-the-classroom .
5 Fun Internet Activities for the Classroom
If you want to spice up your lessons and get your students motivated, using the internet is a great way to get started. There are many free sites that offer fun and games for students that teachers can use as educational tools. Some applications focus on reading and science, while other offer tools that you can apply to just about any subject. Don’t be intimidated- try using technology in your classroom.
Tenkely, K. (n.d.). 5 Fun Internet Activities for the Classroom. In http://teaching.monster.com/benefits/articles/3210-5-fun-internet-activities-for-the-classroom. Retrieved April 3, 2012
Tuesday, March 27, 2012
DEJ #9: What Kids Learn that is Positive from Video Games
"At the second level players learn about what to do in any particular game (and, equally
important, what not to do). In other words they learn the rules. The rules of any game
teach you what is possible and/or doable in that environment, and video and computer
games are no exception. One finds out by playing, for example, whether the rules of a
shooting game allow you to attack a player on your own team, or whether a simulation
game allows you to do destructive (or self-destructive) acts."
-- I think this is a very important factor to why video games should be involved in the classroom. For this very reason! By exploring all the different options in a situation, students can identify which option is the best. In a video game or simulation, there are no real world consequences. It's a safe place to explore all the possible outcomes for certain decisions. Personally, I think that students want to be able to see what will happen if they make a mistake. As strong as the need to succeed is, the need to be curious and explore is just as strong. Therefore, video games are a wonderful way to allow them to tap into this curiosity and teach them at the same time!
Prensky, M. (n.d.). What Kids Learn That’s POSITIVE From Playing Video Game. In marcprensky.com. Retrieved March 27, 2012
A piece of an article on why making mistakes in video games can be helpful:
Learning from Mistakes
One reason that games (outside of gambling) are such a great escape from the real world is that bad consequences are rarely serious or lasting.
- "It's only a game."
- If you lose, start the game over and try again.
- Often, it's possible to recover within a game, and to use what you have learned to successfully complete a task.
- Characters and pieces may die, but this is rarely permanent.
- There are no consequences for the player personally.
Grades can tell students if they have failed to learn something, but for a variety of reasons, students may not make good use of that feedback.
- By the time students get their grades, it's often too late to do anything about them. So it's not possible to correct mistakes.
- The value of grades is for rewards that are not part of the learning process like parental approval, reduced car insurance, access to a good job or medical school.
- There is probably no way to escape from giving grades, but games that allow students to assess their knowledge for themselves give them a chance to see where they are having trouble before a test.
Why Use Games to Teach? (n.d.). In http://serc.carleton.edu/introgeo/games/whygames.html. Retrieved March 27, 2012
Gardens of Time
Gardens of Time uses several of the items listed in the article, '10 Things Schools can Learn from Video Games.' For example, production. Gardens of Time allows you to built and create your very own garden. After you complete each level, you are allotted more items to choose from to add! You can also share things with your neighbors to help them create their garden as well. It also employs Ordered Problems. Sometimes while I am about to start a level, I search for items in the level before starting. That way, I can get higher scores because I can complete the level faster. Instead of clicking right away, I take time to access the level and get more bonus points. Gardens of Time also takes Relationships Into Consideration because you have to interact with your neighbors in the game. You share things with one another and help one another! Interaction is also highly involved in Gardens of Time. There is a script and premade characters that help and guide you along your quests. They give you a back story and a goal to work towards. Finally, Gardens of Time employs the Cycle of Expertise. It allows you to complete certain tasks and obtain the knowledge of how to finish certain levels before you move on. You may have to go back to a certain level several times to get the stars you need before it will allow you to move forward. That way, you're prepared for the extra challenges in the next levels.
10 Things Schools Can Learn From Video Games (2012, January 20). In Learning In Gaming. Retrieved March 26, 2012
My Garden
Monday, March 26, 2012
DEJ #8: 10 Things Schools Can learn from Video Games.
"Taking Relationships into consideration. Modern video games are encouraging players to think about relationships and not just isolated incidents, actors and facts. In the game ‘Civilization’, players need to evaluate actions of the enemy, surroundings and future consequences. In the ‘Total War’ series, players are suggested to consider the diplomatic standings of surrounding nations in making decisions within the game. In World of Warcraft players are encouraged to join guilds, raids, and take on an active and unique role within raids and other tasks. Each player contributes to the solution based on their abilities and skill. This encompasses the relationship between players working together to solve a problem, or asymmetrical co-operation."
10 Things Schools Can Learn From Video Games (2012, January 20). In Learning In Gaming. Retrieved March 26, 2012
-- I had never really thought about how video games could improve social interaction. In fact, I've always thought that video games did just the opposite. World of Warcraft is a great example because such a variety of people get online and play the game. They must work together and develop strategies to complete all sorts of tasks. I played Civilization as a kid and I personally think it promotes critical thinking. You must evaluate all the possible outcomes of every move you make before you can make your move. As a kid I had always just enjoyed playing it, not realizing it was actually teaching me to think before I act.
10 Things Schools Can Learn From Video Games (2012, January 20). In Learning In Gaming. Retrieved March 26, 2012
-- I had never really thought about how video games could improve social interaction. In fact, I've always thought that video games did just the opposite. World of Warcraft is a great example because such a variety of people get online and play the game. They must work together and develop strategies to complete all sorts of tasks. I played Civilization as a kid and I personally think it promotes critical thinking. You must evaluate all the possible outcomes of every move you make before you can make your move. As a kid I had always just enjoyed playing it, not realizing it was actually teaching me to think before I act.

"Surgery Warmup" Gag Cartoon in Stitches Magazine (2007, May 26). In Copetoons. Retrieved March 26, 2012
Tuesday, March 6, 2012
Lists of Presidents of the United States by place of birth
http://en.wikipedia.org/wiki/Lists_of_Presidents_of_the_United_States_by_place_of_birth
This article or section has multiple issues.
|
no
|
This article may require cleanup to meet Wikipedia's quality standards.
|
no
|
The neutrality of this article is disputed.
|
no
|
The factual accuracy of this article is disputed.
|
no
|
This needs copy editing for grammar, style, cohesion, tone or spelling.
|
no
|
This may contain material not appropriate for an encyclopedia.
|
no
|
This article only describes one highly specialized aspect of its associated subject.
|
yes
|
This article requires authentication or verification by an expert.
|
no
|
This article or section needs to be updated.
|
no
|
This article may not provide balanced geographical coverage on a region.
|
no
|
This is missing citations or needs footnotes.
|
no
|
This article does not cite any references or sources.
| no |
| Is it written in a clear and organized way? | yes |
| Is the tone neutral (not taking sides)? | yes |
| Are all important facts referenced (you're told where they come from)? | yes |
| Does the information provided seem complete or does it look like there are gaps (or just one side of the story)? | Complete |
Website Evaluation #2
Save the Manatee.
http://www.savethemanatee.org/
Who?
http://www.savethemanatee.org/
Who?
- Has someone taken responsibility for the content of this Web site?
- Yes.
- Is information about the author or organization clearly stated?
- Yes, they have an "About SMC" tab on the left of the screen.
- Are there any links to in-depth information about the author or organization?
- Yes.
What?
- Is the information biased in any way?
- Yes, I suppose. They are 100% for saving the manatees at all costs.
- Does the site rely on loaded language or broad, unsubstantiated statements?
- No. I believe that only use cold, hard facts to get their point across.
- Is emotion used as a means of persuasion?
- Yes, in a way. They want you to feel bad for the manatees so that you will want to help save them.
" Unlike other animal adoption programs, the manatees in our adoption programs are real, living manatees with known histories. You even have the opportunity of seeing your adopted manatee at one of three locations in Florida."
When?
- Is it important that the information you're looking for be absolutely current?
- Yes. You need to be made aware of the manatees you can adopt, times and places you can volunteer, and locations that you would be helpful at.
- Is a reference date provided to show when the material was put online, or when it was last updated?
- The copyright is updated for 2012.
- Do the links work?
- Yes.
Why?
- Can I get the information faster offline?
- No, I don't believe you can.
- Does the online material I'm finding suit my needs?
- Yes. The site gives you other contact information, places where the manatees are located, and all sorts of important information.
- Am I able to verify this information?
- Yes.
-This website is reliable and informative. I quickly found all of the things I was looking for and they provided loads of additional information. I do think the site is biased towards their cause, but I don't think it effects the site, too much.
Website Evaluation #1
The Dog Island
http://www.thedogisland.com/
Who?
http://www.thedogisland.com/
Who?
- Has someone taken responsibility for the content of this Web site?
- No.
- Is information about the author or organization clearly stated?
- I can't even find any information about the author to be organized!
- Are there any links to in-depth information about the author or organization?
- No.
What?
- Is the information biased in any way?
- Yes. They claim that humans create a hard life for dogs.
"Separated from the anxieties of urban life, dogs on Dog Island are healthy dogs who live a natural, healthy and happy life, free from the stress and hardship associated with daily live among humans." - Does the site rely on loaded language or broad, unsubstantiated statements?
- Yes. They claim that the dogs will be totally safe and happy no matter what.
- Is emotion used as a means of persuasion?
- Yes. They make it seem as if you're not capable of making your dog happy and that the best think for it would be to send it to Dog island.
When?
- Is it important that the information you're looking for be absolutely current?
- Yes, as the site has rates and events. It's important to make sure those are up-to-date.
- Is a reference date provided to show when the material was put online, or when it was last updated?
- There is a copyright from 2003-2010 at the bottom.
- Do the links work?
- Yes.
Why?
- Can I get the information faster offline?
- No.
- Does the online material I'm finding suit my needs?
- Yes. The site gives you reasons, rates, and any other information you may need.
- Am I able to verify this information?
- Yes. There is a disclaimer at the bottom of the page.
-The website is informative, however, the content hasn't been updated recently. The information is biased and uses emotion to try to get you to use their services. However, the disclaimer clearly points out that the information is useless because The Dog Island doesn't exist.
Tuesday, February 28, 2012
DEJ: #7
"We know now that dyslexia is about so much more than just mixing up letters — that many dyslexics have difficulty with rhythm and meter and word retrieval, that they struggle to recognize voices and sounds. It’s my profound hope that our schools can use findings like these to better teach children who struggle to read, to help them overcome their limitations, and to help them understand that it’s not their fault."
-Before I read this article I had no idea that dyslexia had such an affect on how people read and speak. In all honesty, I thought it was simply a visual issue. As a future literature teacher, the thought of dyslexia is terrifying! I imagine that helping a student through dyslexia can be a hard battle, even with the new knowledge of how the disease works and technological advances.
-Before I read this article I had no idea that dyslexia had such an affect on how people read and speak. In all honesty, I thought it was simply a visual issue. As a future literature teacher, the thought of dyslexia is terrifying! I imagine that helping a student through dyslexia can be a hard battle, even with the new knowledge of how the disease works and technological advances.
Shultz, P. (2011, September 3). Words Failed, Then Saved Me. In The New York Times. Retrieved February 29, 2012
What is it like to have dyslexia? Animations & Illustrations (2008, June 23). In youtube.com. Retrieved February 29, 2012
DEJ: #6
"I am referring to the fact that the multimedia environment of the Web, as well as much of what we experience through our computers, requires students to think and communicate as designers and artists. The age of art has arrived, leaving behind the text-centric world that has guided us for so long. The language of art has become the next literacy-or the fourth R. We need not linger any longer over whether art should have a permanent and central place in our school curriculum. It should, and we need to move quickly to prepare students to be literate in the world that they are inheriting and rapidly shaping. In the digital age, art skills are not just good for the soul, but they provide, in the words of Elliot Eisner (1988), "access to cultural capital," and ultimately, access to employment."
- I completely agree with this article! Digital art has really taken off in the last 10-15 years. In fact, there are entire college majors based on digital design. On a more basic level, simple things like the digital story we did is artistic. Students need to think creatively and create with an aesthetically pleasing eye. Today, artistic projects are more than just a poster board and construction paper. Creating a power point, video, photo slideshow, or 3D model- it's all digital art! Ohler hit the nail right on the head when he said there there isn't a question on if we should still keep art in the curriculum. Not only should it be kept, but it should also introduce the idea of digital art.
Ohler, J. (2000, October). Art Becomes the Next R. In https://docs.google.com. Retrieved February 28, 2012
Mike Jones - Level Designer
Jones, M. (2011). Demo Reel Spring 2011. In http://mikejonesy.com/. Retrieved February 28, 201
- I completely agree with this article! Digital art has really taken off in the last 10-15 years. In fact, there are entire college majors based on digital design. On a more basic level, simple things like the digital story we did is artistic. Students need to think creatively and create with an aesthetically pleasing eye. Today, artistic projects are more than just a poster board and construction paper. Creating a power point, video, photo slideshow, or 3D model- it's all digital art! Ohler hit the nail right on the head when he said there there isn't a question on if we should still keep art in the curriculum. Not only should it be kept, but it should also introduce the idea of digital art.
Ohler, J. (2000, October). Art Becomes the Next R. In https://docs.google.com. Retrieved February 28, 2012
Mike Jones - Level Designer
Jones, M. (2011). Demo Reel Spring 2011. In http://mikejonesy.com/. Retrieved February 28, 201
Monday, February 27, 2012
Thursday, February 23, 2012
Deconstructing Arnold
Photo One:
5. What are the differences between the two covers? What techniques are used to attract your attention? Pay attention to body language, clothing, camera angle, lighting, color, eye contact, etc...
1. What do you see? (Describe the pictures, objects, colors, etc...)
Arnold flexing his muscles. Oranges, reds, blacks and yellows. Sunglasses, tight fit clothing, head wound. Suggestive words- recharge, lean, burn fat.
2. How does he make you feel?
Hardcore and ready to go!
3. How do those "looks" influence how you feel?
He looks like a lean, mean, fighting machine, so it makes me feel charged up and ready to go.
3. What do you think about this person?
They're tough, hardcore, and not to be messed with.
4. What lifestyles, values, points of view are represented or omitted?
This cover portrays an active, take-charge lifestyle. The points of view that are represented is that laziness is unacceptable and you need to kick your butt into shape!
Photo Two:
1. What do you see? (Describe the pictures, objects, colors, etc...)
A gentle man, laughing at a joke. Very soft and calming blue tones.
2. How does he make you feel?
Relaxed. I don't really have too much of a strong reaction at all looking at this cover.
3. How do those "looks" influence how you feel?
The blue color really calms me, as does Arnold's look of ease.
3. What do you think about this person?
He's totally chilling out. He's laughing, having a good time. I trust this Arnold.
4. What lifestyles, values, points of view are represented or omitted?
I think the lifestyle and values that are portrayed is that Arnold is a grown up now. He's in a nice suit, laughing at funny jokes- he's ready to be taken seriously.
5. What are the differences between the two covers? What techniques are used to attract your attention? Pay attention to body language, clothing, camera angle, lighting, color, eye contact, etc...
The first cover is meant to get a reaction out of you. The use of the color orange is meant to give you energy and jazz you up. The camera is looking up at him making him look bigger and buffer. Arnold looks tough and rugged, yet cool and awesome. It motivates you to want to go get your work out on and look awesome and tough, as well. The second cover uses the blue to calm you down. Blue is a very calming color; you can trust blue.The camera angle is looking down on him to make him seem smaller, more human. He's laughing at the camera, putting you at ease, and pointing to make you feel connected.
Thursday, February 16, 2012
Reading #5
- Are there limitations to the amount of pictures, length of music, or video that can be used in a multimedia project?
- There are no limitations to the fair use items an instructor can use in their classroom. An instructor should only use material that relates to the lesson and always site their sources.
2. Do you need to request permission from the original creator in order to use copyrighted material in a multimedia project for a school related assignment?
- When using multimedia in the school, you do not need to request permission from the creator.
3. What are the general principles educators need to follow to ensure their digital story projects fall under Fair Use Guidelines?
-There are five basic principles that instructors should follow to fall under Fair Use guidelines.
1.Employing copyrighted material in media literacy lessons
2.Employing copyrighter material in preparing curriculum materials
3.Sharing media literacy curriculum materials
4.Student use of copyrighted materials in their own academic and creative work
5.Developing audience for student work
4. Have you heard any of the eight myths listed in the reading, if so, are you surprised with the truth?
-I was surprised to find that even if you're not making any money off of the material you created, it can't just be shared without thought.
Media education lab. (n.d.). Retrieved from http://mediaeducationlab.com/sites/mediaeducationlab.com/files/CodeofBestPracticesinFairUse_0.pdf
Media education lab. (n.d.). Retrieved from http://mediaeducationlab.com/sites/mediaeducationlab.com/files/CodeofBestPracticesinFairUse_0.pdf
Thursday, February 9, 2012
DEJ#4 Digital Storytelling
"Digital stories provide powerful media literacy learning opportunities because students are involved in the creation and analysis of the media in which they are immersed. When students do the hard workd of marring story and technology to express themselves to others, the can see more clearly the persuasive nature of electronic culture in which they live."
-I believe that digital stories are a wonderful and new way for students and teachers to present information. Instead of writing a book report and doing a poster-board, a student can now complete a digital story. It's a much more interactive way of teaching and therefore more intriguing for the children.The teachers can use digital stories during lecture or when presenting new information.
Ohler, J. (2005). The World ofDigital Storytelling. In http://www.jasonohler.com/pdfs/digitalStorytellingArticle1-2006.pdf. Retrieved February 9, 2012
Digital Storytelling (2009, September 20). In http://www.youtube.com/watch?v=mKKyGLZmJ8k&feature=related. Retrieved February 9, 2012
Millennial Quiz
Your Millennial score is 96!
The higher your score, the more you have in common with members of the Millennial generation.
Sunday, February 5, 2012
DEJ #3: The Keypad Solution
"The sister organization of the council, the British-based Spelling Society, does not advocate adopting texting conventions, either, but this is less surprising, because it does not advocate adopting any particular approach at all. Jack Bovill, the society’s president, wrote in an e-mail message: “Our present aim is to raise awareness of the problems caused by the irregularity of English spelling. We DO NOT support solutions.”"
- Throughout this article I had some mixed feelings. I am a terrible speller 95% of the time, but I cannot agree with changing the spelling of our language. In fact, I didn't even realize this was an issue! I do believe that texting short-hands should be kept to personal conversations only. I've noticed that many students include 'texting' spelling into their school assignments, which I do not agree with at all. I believe that it is the teachers responsibility to not allow this in their classrooms! Texting could be a great way to HELP students learn to spell correctly, if they are forced to spell out an entire word and not use shorthand!
Shea, A. (2010, January 22). The Keypad Solution. In The New York Times. Retrieved February 5, 201
Texting in the Classroom
Literacy Text Messaging (2009, October 4). In youtube. Retrieved February 5, 2012
- Throughout this article I had some mixed feelings. I am a terrible speller 95% of the time, but I cannot agree with changing the spelling of our language. In fact, I didn't even realize this was an issue! I do believe that texting short-hands should be kept to personal conversations only. I've noticed that many students include 'texting' spelling into their school assignments, which I do not agree with at all. I believe that it is the teachers responsibility to not allow this in their classrooms! Texting could be a great way to HELP students learn to spell correctly, if they are forced to spell out an entire word and not use shorthand!
Shea, A. (2010, January 22). The Keypad Solution. In The New York Times. Retrieved February 5, 201
Texting in the Classroom
Literacy Text Messaging (2009, October 4). In youtube. Retrieved February 5, 2012
Research Based Instructional Strategy
I researched using blogs in an English course. I particularly liked this method because it opens up a variety of tools and options. For instance, being able to read and critique a students paper while they are still in the writing process. As a student, I would have loved to have tips and constructive criticism during the writing process. It also allows for peer review. Peer review is wonderful, because it can help students come up with thoughts and ideas through discussion.
Tuesday, January 31, 2012
The VARK Questionnaire Results
Your scores were:
|
You have a multimodal (VARK) learning preference.
-I am pretty even when it comes to how I learn. So, I assume that I could use a variety of strategies to learn a specific thing. I do feel that this test is accurate because I've always felt that I employ more than one of the learning styles. I learn well when I can visualize content, but I also learn well if it's a hands-on assignment. However, I feel like I can learn the content just as well through a lecture or paper.
-I am pretty even when it comes to how I learn. So, I assume that I could use a variety of strategies to learn a specific thing. I do feel that this test is accurate because I've always felt that I employ more than one of the learning styles. I learn well when I can visualize content, but I also learn well if it's a hands-on assignment. However, I feel like I can learn the content just as well through a lecture or paper.
Thursday, January 26, 2012
Wednesday, January 25, 2012
DEJ #2: Web 2.0 and Emerging Learning Technologies and Learning Styles
"Most of the students have an iPod. The iPod can support the three learning styles. It allows to the kinesthetic learners to touch the screen. Also, the iPod allows to the auditory students to listen to the audio files. In addition it will help the visual to see and download pictures"
- The iPod is a fantastic tool for young children. There are a wide variety of apps that are geared towards helping Elementary students learn things such as math applications and reading. There are even certain apps for younger children to help them learn shapes, colors, and words. The good thing about it, is most of the apps are like games so that they can be fun! They are extremely interactive and since they incorporate all three learning styles, they can hold a toddlers attention.
"Video games provide the learner with real environment that gives the students chance to stimulate what they want to learn."
-Video games are an excellent learning tool for older children. Once students develop into their learning style, video games can help get information across in a fun way. Also, because video games are so interactive, it can help students remember things more effectively. Another thing I like about video games as a learning tool, is that children choose to play video games in their free time so they're amped to use them in a learning environment! So, it's almost like you trick them into learning!
Web 2.0 and Emerging Learning Technologies/Learning Styles. (2011, May 19). In http://en.wikibooks.org. Retrieved January 25, 2012
(2011). iMovie in the Classroom [Online video]. United States: www.youtube.com. Retrieved January 25, 2012
- The iPod is a fantastic tool for young children. There are a wide variety of apps that are geared towards helping Elementary students learn things such as math applications and reading. There are even certain apps for younger children to help them learn shapes, colors, and words. The good thing about it, is most of the apps are like games so that they can be fun! They are extremely interactive and since they incorporate all three learning styles, they can hold a toddlers attention.
"Video games provide the learner with real environment that gives the students chance to stimulate what they want to learn."
-Video games are an excellent learning tool for older children. Once students develop into their learning style, video games can help get information across in a fun way. Also, because video games are so interactive, it can help students remember things more effectively. Another thing I like about video games as a learning tool, is that children choose to play video games in their free time so they're amped to use them in a learning environment! So, it's almost like you trick them into learning!
Web 2.0 and Emerging Learning Technologies/Learning Styles. (2011, May 19). In http://en.wikibooks.org. Retrieved January 25, 2012
(2011). iMovie in the Classroom [Online video]. United States: www.youtube.com. Retrieved January 25, 2012
DEJ #1:Education Needs a Digital-Age Upgrade
"Simply put, we can’t keep preparing students for a world that doesn’t exist. We can’t keep ignoring the formidable cognitive skills they’re developing on their own. And above all, we must stop disparaging digital prowess just because some of us over 40 don’t happen to possess it. An institutional grudge match with the young can sabotage an entire culture."
- This quote really stood out, because many of the older educators that I know will completely dispel any notion of using things like online tools or social networking. I do agree that there should be a mixture of classical tools and online tools, but not just one or the other. Technology is so great because you can teach and learn so many different things in so many different ways. During my career in high school, it was hardly ever that we used the computer labs and if we did, it was to research for a paper. Technology is just where we are at as a society; we need it, even in our day to day lives.
HEFFERNAN, V. (2011, August 7). Education Needs a Digital-Age Upgrade. In http://opinionator.blogs.nytimes.com. Retrieved January 25, 2012
(2011). Why is Technology Important in the Class [Online video]. www.youtube.com. Retrieved January 25, 2012
- This quote really stood out, because many of the older educators that I know will completely dispel any notion of using things like online tools or social networking. I do agree that there should be a mixture of classical tools and online tools, but not just one or the other. Technology is so great because you can teach and learn so many different things in so many different ways. During my career in high school, it was hardly ever that we used the computer labs and if we did, it was to research for a paper. Technology is just where we are at as a society; we need it, even in our day to day lives.
HEFFERNAN, V. (2011, August 7). Education Needs a Digital-Age Upgrade. In http://opinionator.blogs.nytimes.com. Retrieved January 25, 2012
Tuesday, January 24, 2012
Introduction
Hello! My name is Deanna. I am originally from Elkins, West Virginia, but now live in White Hall. I am a junior at Fairmont State University and I am majoring in English Education. I hope one day to teach Literature on the collegiate level. Originally, I wanted to teach British Literature, but over the last few years I have taken a very serious interest in International Literature.
Subscribe to:
Comments (Atom)