Gardens of Time uses several of the items listed in the article, '10 Things Schools can Learn from Video Games.' For example, production. Gardens of Time allows you to built and create your very own garden. After you complete each level, you are allotted more items to choose from to add! You can also share things with your neighbors to help them create their garden as well. It also employs Ordered Problems. Sometimes while I am about to start a level, I search for items in the level before starting. That way, I can get higher scores because I can complete the level faster. Instead of clicking right away, I take time to access the level and get more bonus points. Gardens of Time also takes Relationships Into Consideration because you have to interact with your neighbors in the game. You share things with one another and help one another! Interaction is also highly involved in Gardens of Time. There is a script and premade characters that help and guide you along your quests. They give you a back story and a goal to work towards. Finally, Gardens of Time employs the Cycle of Expertise. It allows you to complete certain tasks and obtain the knowledge of how to finish certain levels before you move on. You may have to go back to a certain level several times to get the stars you need before it will allow you to move forward. That way, you're prepared for the extra challenges in the next levels.
10 Things Schools Can Learn From Video Games (2012, January 20). In Learning In Gaming. Retrieved March 26, 2012
My Garden
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